2019 is dead, long live 2020

Back in December 2018 I decided on a couple of wargaming goals for 2019. Time to review these. My status in italics:

  • Acquire a Napoleonic Prussian Army: This is a task bleeding over from 2018. I already ordered a fully based and painted army in 6mm Baccus. It should arrive by end of winter.

  • Acquire a Napoleonic British Army: This is the last big army I need in my set of the five great Nations. I’m thinking about cutting down in size on this army though. I need to make a plan how many British and minor nation allies I need (see below).

    I wasn’t sure if I want to continue the 6mm scale and basing. But I think I will get them sooner than later.
  • Acquire some Napoleonic minor nations units: To add some color to armies and support the British army. I’m thinking about units with distinct uniforms and common presence in the age of Napoleon. Bavarians, Hanoverians, Brunswickers, Vistula Legion, Portuguese

    See above
  • Play more test battles with Age of Eagles: Only played two so far which I didn’t enjoy that much. There are some AoE scenarios I downloaded and want to set up.

    I played another scenario but it felt weird. The units are brigades with thousands of men, they are quite big on the table but they feel more like battalions to me.
  • Play more test battle with Bloody Big Battles (Napoleonic mod): I downloaded two Napoleonic mods for the rules. I want to try them and compare with my AoE games. Playing the same scenario with AoE, BBB and Blücher (my go to rule-set) should give me some insights about the rules systems and how much I like them or not.

    I still need to do this. I think I will run into the same problem as with AoE.
  • Paint the remaining 6mm houses: They are sitting in the box where I primed them. No excuses this year!

    I’m on it. Slowly…
  • Test Twilight of the Sun King rule-set: I ordered it in December and waiting for it to arrive. If I like the rules I want to make them work for Napoleonics.

    I played two battles and had a lot of problems interpreting the rules. There is a long list of modifiers for morale (and effectively shooting) which I now consider bad design. These long lists slow game play so much that it isn’t enjoyable.
  • Set-up and play an ECW campaign with For King and Parliament tabletop rules: So many ECW blogger campaigns I follow. I desperately want to set up my own but it has proven difficult to find a campaign system I’m satisfied with.

    Ongoing. The campaign works, although not moving armies on the map is a bit of a bummer. For King and Parliament works well, too. I tried out other sets and they can’t compare.
  • Find suitable campaign rules for a Europe-spanning Napoleonic campaign: Yeah, good luck with that…

    Need more luck this year…
  • Make counter armies for Fistful of Tows 3: Some easy to read NATO-Symbol counters for WW2 armies. Probably for the eastern front.

    No progress and currently not much interest. I bought and played Rommel though. I liked it but not enough interest in WWII currently.
  • Play some Fistful of Tows 3 test battles: Read most of the rules and want to try them out. Something easy first like a WW2 eastern front tank battle without artillery.

    See above.
  • Base all remaining trees: I have about 40% done since yesterday. I single base them to be more flexible. I build a test forest template a few month ago, however. I have to decide if I like it enough to keep it or rip it apart to re-base the trees.

    I’m trying a new basing scheme but progress is slow.
  • Test a C&C Napoleonics variant: My biggest critique of the game is the time to kill. It is very easy to kill whole units off without much time to react. For the scale and time frame the game conveys to me this seems wrong. On top of that it strengthens the luck aspect of the card drawing. I’m thinking about a variant where each block simply takes 2, 3 or even 4 hits before being destroyed.

    Done that. Best C&C game so far. Have to play some more.
  • Design a random army generator for C&C Napoleonics: Either with dice or as a little coding project with Python (programming language). I already made a list of all available blocks for this and have some basic ideas. I want to tie it to certain periods though, like “French – Russian campaign” or “French – Waterloo campaign” or something along those lines.

    Thinking about this currently as I tried Polemos Marechal d’Empire and its force generator.
  • Design a random terrain generator: Already have a prototype which I tested once. I need to incorporate rivers and roads in a better way and tweak some stuff. Currently it uses playing cards. Maybe I should switch it to a program or custom terrain cards (according to my collection of terrain).

    Seen stuff in other blogs and have enough rule systems with good terrain generation so this is not necessary.
  • Make counter armies for ancients: This is a long term project. The problem is, to make counters that don’t feel too generic.

    Currently testing with a DBA campaign.
  • Get some ancients battles going. Preferably in a campaign setting: I have downloaded some campaign rules, mostly with DBA tied in. They require a set of multiple armies each though.

    See above.
  • Designing a cold war era social game: I began work on this in 2018. It is currently planned as a matrix game for six players and a game master. The setting is a spy war on cold war Berlin.

    Minimal progress
  • And last but not least: Play games!

    Did that

Reasonable progress I think. Apart from the terrain front where I want to step it up.

What Else

Beyond my set goals I did some other unplanned stuff as well. I played the new Field of Glory Napoleonics Second Edition, General d’Armee, Polemos Marechal d’Empire and the new rule set from Hervé Caille Bataille Empire.

Sad to say that none of them convinced me entirely. Being a competition rule set FoGN is to complicated and table heavy for me. General d’Armee was way better than I remembered it but ultimately slower than Black Powder and the results seemd to be similar. The same can be said for Bataille Empire. The rules are very well written and offer a good amount of detail for their speed. I have to try them again but I still think Black Powder can achieve similar results with way less rules clutter.

The Polemos rule set is just a mess. I didn’t create very complicated combat situations in my game but the rules couldn’t even explain the basic stuff fully. Apart from that it just looked like several DBA games played at once. Just blocks crushing into other blocks. Which is totally fine in DBA but looks strange in Napoleonics.

Speaking of DBA and Napoleonics. I also briefly tried DBN again and… see above. The game works but it doesn’t feel right for me.

In regards to miniatures I build some ECW proxies. Essentially lines of painted matchsticks for a rough 2mm treatment of the conflict. I have to play more battles with the buggers to see if I like the look.

I also ordered some 2mm Napoleonic blocks and did some prototyping. Haven’t found the massed Brigade look and feel so far. I’m thinking about using them for other stuff like Ancients, SF or fantasy.

Some of my gaming time, actually quite a bit, went into painting monsters for Sword & Sorcery. A Dungeon crawler boardgame with miniatures I play with friends. I’m making good progress and games with unpainted miniatures are quite rare now. I still have to paint a huge dragon with several heads and his minions. They should be fun.

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